Spanning the full 2200 square-foot non-uniform projection mapped wave that was the show piece of Intel’s booth at CES in Las Vegas, attendees used one of six custom-fabricated sensing stations around the perimeter of the booth to create a silhouette from which a unique bioluminescent life form was created. The animated life forms interacted with each other in playfully around the ecosystem.

My Role —

I helped develop the overall experience, designed the environment and final creatures, and the UI for the input stations. All of this required close collaboration with the client, our creative team, and development.

Team —

CD: Foghorn Creative, VD/Animation: Jules Konig, UX: Nathan Moody, Dev: Joel Pryde, Ritesh LalaClient: Intel

Mood Board

This mood board was the first step to communicating ideas with the team. The work of Robert Hodgin was a major inspiration.

Early Concepts

We went through several rounds of brainstorming and concept development with the Stimulant team, Foghorn Creative, and Intel. These are some of the early concepts I created to help communicate ideas.